Announcing Free Access API for Education & Entertainment App Developers
April 29, 2020
DUBLIN, Ireland — April 29, 2020 — SoapBox Labs, pioneering developer of high accuracy, secure voice technology for kids, today announced the launch of a new application programming interface (API) that enables companies to easily integrate voice technology into children’s education and entertainment apps and resources.
Designed with developers of digital games, literacy, and English language learning applications in mind, SoapBox Labs’ plug and play API is being offered completely free of charge for an initial three-month period.
“Right now, parents and educators are scrambling to identify remote learning opportunities for kids that are safe and engaging,” commented Patricia Scanlon, Founder and CEO of SoapBox Labs. “With this API, we’re offering companies a secure and straightforward way to enrich children’s digital experiences using voice technology.”
SoapBox Labs’ 3 month free API offering incorporates a range of support services to help developers who are integrating voice technology into children’s education and entertainment tools for the first time. These services include demos, developer documentation, and access to in-house experts.
Integrating SoapBox’s technology has driven consistent engagement and helped us to improve the quality and consistency of our learning engineToby Mather, CEO, Lingumi
“Integrating SoapBox’s technology has driven consistent engagement and helped us to improve the quality and consistency of our learning engine,” explained Toby Mather, CEO of Lingumi, an English language platform for kids.
To learn more about our API, pricing and fair usage terms after the initial three month period, or to view demos and developer documentation, please visit our Get Started page or email email@example.com.
About SoapBox Labs
SoapBox Labs develops award-winning voice technology for kids modeled on kids’ speech and behaviors. Proprietary and built from the ground up, our accurate, safe and age-appropriate voice technology powers third-party entertainment and educational experiences, including literacy and language learning tools, for children ages 2 to 12 years.