Image says, "A Beginner's Guide to Voice-First Experiences for Kids: Part 3."
Part 3: Voice-First Experiences for Kids

From working closely with our clients, SoapBox’s Head of UX Declan Moore and Senior Software Engineer Ronan Tumelty have helped craft compelling and constructive voice experiences for kids. In Part 1 of our Beginner’s Guide, Declan and Ronan looked at the use of visual cues to support voice interactions. In Part 2 they focused on […]

Part 2: Voice-First Experiences for Kids

Kids are more than capable of using a touch screen or holding a device in their hands. However, they may struggle to do both at the same time. Holding a device steady, pressing a button, and concentrating on an answer may be too big of an ask for them. Reading at a desk is very […]

Image of a girl lying on her bed talking into her iPad. A dog is sitting next to her.
6 Ways to Design Voice Experiences for Kids

Best practices in voice UX are emerging as the voice technology industry grows and voice use cases expand. As we design voice experiences for kids, we must account for their unique needs and behaviors.  Here are six areas to consider when designing voice-first experiences for kids. 1. Be specific In voice experiences with kids, as […]